The scenario of the sports festival "Small Olympics" ("Colorful Olympic Summer"). A holiday of outdoor and sports games in a summer camp They won’t catch up with us ... A sports holiday in a country camp

Synopsis of sports entertainment "Fun starts at the zoo" for a summer day camp for children.

Pervukhina Elena Yuryevna, teacher of additional education, MAOU DO "Center for additional education", Khanty-Mansi Autonomous Okrug-Yugra, Tyumen region, Kondinsky district, Mezhdurechensky settlement.
Description of work: Synopsis of sports entertainment "Fun starts at the zoo" for children of primary school age 7-11 years old. This summary will be useful and interesting for teachers working in a summer day camp, educators, physical education instructors, and parents.
Target: organization of sports leisure activities, promotion of a healthy lifestyle.
Tasks:
- to develop interest in sports games-competitions;
- develop attention, dexterity, courage, ability to act in a team;
- Introducing children to a healthy lifestyle.
Equipment: 2 bags, 2 balls, 2 dice, 10 hoops, 4 jump ropes, 10 cones, 2 sticks, prizes for rewarding participants.
The entertainment takes place outdoors or indoors, with a level, safe surface sufficient for 2 teams to compete.
Event progress:
Leader greeting:
We're fine on a summer day
We go for a walk to the zoo.
We want to see soon
We are on all sorts of animals.

Today in our zoo there will be funny old days! We will compete in the role of various animals.
Children gather in two teams of 6-10 people, with an equal number of participants.
Only in Australia green
Kangaroo lives smart.
He won't leave his children
He carries them with him in his bag.

First competition: "Kangaroo"
How do kangaroos jump? The kangaroo jumps and carries its cub.
We will need: a bag, a volleyball.
The bag is tied to the participants, at the level of the belt.
On a signal, the participants put the ball into their bags and jump over the station.
Important, important, black and white,
He walks boldly through the snow.
The snow crunches under the paws,
But the penguin runs ahead.

Second competition: "Penguins"
Penguins live in Antarctica. Penguins walk by waddling from side to side.
They carry their young between their paws.
We need: two balls.
The task of the participants, holding the ball with their feet at the level of the knees or ankles, carry it to the turning mark and back. In this case, you can not jump or run.
Like a bowl upside down
Strong shell. Who is in it?
Along the shore without fear
There was a big turtle.

Third competition: "Turtle"
The tortoise is a sluggish animal, it wears a house on its back - a shell.
We need: 2 cubes
The first participant gets on all fours, a cube is placed on his back. must move slowly.
Lives under water, in a hole.
Yes, how it whistles "on the mountain"!
He doesn't just walk
Everything is backing away, eccentric!
Yes, of course it's cancer!

The fourth competition: "Cancer-backward"
Cancer moves backwards;
The participant gets on all fours facing the team. On a signal, he starts moving in this position, runs to the turning mark and returns back.
The sky in blue windows.
Sleepy patches.
Squatting by the river
The frogs are croaking.

Competition 5: Jumping Frog
How does a frog move? Jumping!
We will need: a few hoops, lay them out on the floor.
Jump through the hoops to the finish line and back.
Through trees and vines
The monkey loves to jump.
Tail is her best friend
Together with him, she has five arms!

Sixth competition: "Nimble Monkeys"
Who doesn't know a monkey? This is a funny, nimble and dexterous animal.
We will need: long ropes, laid on the ground.
Overcome the way back and forth on "four limbs", stepping on the rope with your feet and hands.
A camel has two humps,
Still beautiful.
Proud, strong, as always,
And unhurried.
He walks through the desert
on high legs
The load is trying to carry
and a little tired.

Seventh competition: "Bactrian camel"
Camel is the ship of the desert
Required: 2 dice, 2 members per team.
Both participants pinch a cube between themselves, hold each other with their hands, go to the finish line and back.
Squirrel loves to eat nuts
Cones, seeds gnaws,
And russula mushrooms
Happy to find.

Eighth competition: "Squirrel with a Nut"
The squirrel is a mobile and agile animal.
Required: each team 5-7 hoops and one ball.
Each squirrel is to carry the ball, jumping from hoop to hoop and back.
Crying little python:
He confused himself.
Crawled over himself
And tied himself in a knot.
Who will help him now?
He can't find himself!

Competition 9: Graceful Snake
The snake gracefully, silently and very quickly creeps. It smoothly goes around all the obstacles in its path.
Required: 5-6 cones or items. They must be installed on the line of motion.
The whole team lines up in a column one after another, everyone puts their hands on the shoulder of those standing and squats together. You need to overcome the distance to the finish line and back, while avoiding all the obstacles and not touching them.
In nature, everyone knows the weaver -
The spider is an entertainer and dodger.
Catch a midge in a net
And, well, pump a crumb in it.

Tenth competition: "Spider"
On its eight legs, the spider moves very quickly.
In this relay race, 2 people from a team participate at the same time.
They stand with their backs to each other and grapple with their arms bent at the elbows.
Now the "spider" needs to quickly go from the start to the turning point and back.
Ants in the forest
They live by their work
They have their own customs
And the anthill is a house.

Eleventh competition: "Ants workaholic"
In the anthill, work is constantly in full swing. Others come to the aid of one ant.
You will need: one stick for each team.
The first participant takes a stick and runs with it to the finish line, and then returns for the second. The second takes the stick, and they make the way together, then the third, and so on.
Let's sum up. For each victory, the team receives a bonus point. We determine which team won more victories, scored more points.
The awarding ceremony for the winning team is held.
The team of losers is also awarded incentive prizes.
We're fine on a summer day
Let's go to the zoo again.
We will walk here for a long time
We will know all the animals!

Fun start at summer camp. Scenario

The proposed competitions and games are quite adapted to the conditions and nature of educational and health camps.
The developed scenario is offered as an exemplary implementation option. Therefore, the material can be supplemented, changed, or simply taken as a basis.
Target: diversifying the free leisure of children with exciting games and competitions, unobtrusively attracting them to more active recreation.
Participating in fun starts, the guys must understand that in order to win a victory, it is not enough just to be physically strong. At the same time, it is necessary to have sufficient purposefulness, the strength of zeros, to be organized and collected, dexterous and resourceful.
The composition of the teams is formed in such a way that their strengths and capabilities are at the same level, while the age data of the opponents is certainly taken into account. Both should have an equal chance. And with what results both teams will come to the finish line - depends only on their cohesion and organization.
Preparation for the competition does not require much hard work and consists of several stages:
1. Development and approval of the event plan.
2. Appointment of the date and time of the event.
3. Formation of the jury. The jury members, in turn, must decide on which system they will judge (in points or points, etc.).
4. Formation and staffing of two rival teams.
5. Assigning to each team a responsible counselor who is responsible for preparing his team for the upcoming competitions.
6. Preparation of the necessary attributes for holding competitions and games, as well as the appointment of a person responsible for this preparation.
7. Formation of support groups and appointment of those responsible for the preparation and performance of group members: learning chants that encourage teams, preparing colorful posters or banners; preparation of rhythmic movements to music during possible pauses and hitches, etc.
8. Preparation of the terrain in the camp, marking the launch pad. It must be level and clean to avoid situations of injury and accidents. The ideal option is to hold such an event at the stadium.
9. Teams develop their emblems, mottos; prepare a greeting for the opposing team; they are preparing one amateur performance on a sports theme. It can be a poem, a composition of movements (with ribbons, a hoop, etc.) or an acrobatic epod, etc.
10. Teams think over their equipment. It is desirable that there is no "colourfulness" and dispersion in clothes. A sporty style is welcome: plain T-shirts with the team emblem, loose-fitting sweatpants (shorts are undesirable - if a child falls, the open part of the legs can be damaged), light sports shoes.
So, the preparatory work is left behind. Onward to "Fun Starts"!
Event progress
The host welcomes the audience and invites the teams. To the sounds of solemn music and the applause of spectators-fans from opposite ends of the field, teams enter and take their places of honor in the front row. The host introduces and invites the jury to take their seats. The chairman of the judging team explains the rules of the competition, which the members of both teams must strictly adhere to; explains on what scale, how the participants of the competition will be evaluated and wishes the teams to show the maximum of their abilities and capabilities and win.
1. Warm up. Each of the teams defends its emblem, motto and addresses the rivals with a short greeting. (The following are sample team names, mottos, and salutations.)
Team. "Energy".
Motto: “Only forward and only together. The energy in us is two hundred percent!
Greetings to the opposing team: “We wish you not to lose all your optimism on the way to the finish line!”
Team Optimists.
Motto: "Our motto is simple - you can't get around us, at least half a meter, but we are ahead!"
Appeal-greeting to the rival team: “Energy for two hundred when you are all together. But it is worth leaving alone - all chances are reduced to zero. Don't let your quantity outweigh your quality!

2. Personal acquaintance. The jury and all those present got acquainted with the emblems, mottos and greetings of the teams. There is only a little left: each team member must now personally introduce himself. He must do this as follows: both teams in full force go to the starting track. Ahead, about fifty meters away, stands a makeshift mountain. There is an inscription on it: "There were ..." Further, the space is divided by a line.
Teams are given a bag. On a signal, the first members of the team must climb into their bag and jump to the "mountain". Without getting out of the bag, with chalk or a felt-tip pen, already prepared in advance and located in the same place, write your name in the designated column, for example: “Kolya”. Further, leaving the chalk in the same place, the competitor must turn around and quickly jump in the bag to his team, get out of the bag and pass it to the next player. He gets into the bag and jumps in it to the "mountain", writes his name and returns in the same way ...
The first team to complete the "personal introduction procedure" wins.
While the jury is counting and summing up the results of the first two stages of the competition, the leader makes riddles for each team, which can fill the pause.
Riddles for the Energy team:
- How will the beginning of sports competitions be called in the language of athletes? (Start.)
- This horse does not eat oats,
Instead of legs, two wheels.
Sit on horseback and ride it
Just better drive ... (Bicycle.)
We are nimble sisters
Run fast masters.
In the rain - we lie,
Run into the snow
This is our regime ... (Ski.)
Riddles for the Optimist team:
- What is the end of sports competitions called in the language of athletes? (Finish.)
- There are guys, I have
Two silver horses
I drive both at the same time.
What kind of mine do I have? (Skates.)

green meadow,
One hundred benches around
From gate to gate
People are running around smartly ... (Stadium.)
The jury announces the results of the previous two tasks.
3. Collective run of centipedes.
The upcoming race is unusual in that the whole team participates in it. Having wrapped their arms around the waist of the player standing in front, they run after the leader to the designated place, for example, the same impromptu mountain. Run around her and come back. It is very important at the same time not to collide head-on with the opposing team, not to stumble and not to arrange a “bunch of little”.
That team of centipedes, which without delay and hitch will bypass the "mountain" and return first back to its original position, is considered the winner by right.
The presenter, together with the fans, can cheer on the lagging players with remarks like this:
Faster, faster centipedes
A little more to the finish line!
or:
Centipede, move
Another jerk ... pull up! ..
4. Competition of captains.
While the rest of the teams are resting from the tiring race, the captains are getting ready for a new kind of competition. About two meters from the player, a thirty-centimeter peg is driven in. The player must throw ten rings onto the peg from his place. The captains take turns. The order is determined by drawing lots. The one who achieves the lowest result in this type of competition loses.
5. "Rope balls" - the task is as follows: the players of the teams in front, on a signal, must jump with the ball clamped by the ankles to the finish line; change the ball to the jump rope and return to the team by jumping over the jump rope. The next team players take over and jump rope to the finish line. Then they change it to the ball and return with the ball sandwiched between the ankles. The team that completes the task first wins.
The host gives a signal to start the competition with a quatrain, the last words of which mean the start of the start:
One two three four five,
We will play with you
The ball is cheerful, mischievous,
Let's roll, don't stop!
During the jury meeting and summing up the results of the competition, the resulting pause is filled by support groups. They demonstrate their pre-prepared numbers. Their performances are evaluated by audience applause.
Then one of the jury members announces the results of the previous competitions.
6. Relay with the ball.
Teams line up. The first players pass the ball to the next until it reaches the last. The last players, each running around their chain, become at the head of their teams and pass the ball to the players behind them. The ball again hits the last player in the chain, who must also run around it and become the head of the team, and so on.
The team whose players have switched places first wins.
7. Relay race.
One of the players of each team holds a hoop standing vertically on the ground. On a signal, the rest of the team must jump through the hoop. The team that completes the task faster is considered the winner.
8. "Homework"- team members must submit to the jury and spectators three amateur performances on a sports theme. It can be, for example, a gymnastic study or a demonstration performance of hand-to-hand combat; funny and mischievous ditties; poetry; puzzles; sports dancing, etc.
The jury evaluates the last tasks and summarizes the overall results of the competition. The winners are announced. Commemorative souvenirs are awarded to those who have distinguished themselves, incentives, such as sweet prizes, to the rest of the competition participants. The jury members do not ignore support groups, they note the work of the counselors involved in the preparation and conduct of the "Merry Starts". The event is filled with cheerful, energetic music.

GBOU SOO LNR

Sverdlovsk secondary school №9

Holiday script

"FUN STARTS"

for school camp

Prepared

teacher at the school camp "Vesnushka"

Kobtseva Natalya Viktorovna

Sverdlovsk

Goals and objectives:

    formation of a healthy lifestyle;

    increasing social activity and improving the health of students;

    introducing them to physical culture as an integral element of the national culture;

    consolidation and improvement of motor skills and abilities;

    assistance in the formation of vital physical qualities;

    the formation of physical beauty, strength, dexterity.

Event progress:

Presenter 1: - Good afternoon, dear friends, dear guests! We gathered to get to know each other better and make friends with each other, to see what we can do. And it doesn’t matter who becomes the winner in this comic competition, but there will definitely be a winner, the main thing is

Lead 2

Everyone wants to compete
joke and laugh
Show strength, dexterity
And dexterity to prove.

Presenter 1 :

We are all happy with this meeting.
We didn't come here for a reward.
We need to meet more often
So that we all live together.

Host 2:

- "Merry Starts" is friendship, perseverance, the will to win; it is a beautiful and fair sport. And sport is the world. Long live physical culture and sports, long live "Merry Starts"! Hooray! Hooray! Hooray!

Presenter 1 .

Sport is health!

Sports are strong muscles!

In sports at all times

The will of steel must be.

Sport is courage.

Sport is a skill.

Plus discipline.

Plus Friendship.

Only then will...

Students . Victory.

Lead 2

The athlete has overcome himself.

And that means a lot.

And the main thing here is not even records,

And not even a victory

Health is the main thing - it brings ...

Students . Sport.

Presenter 1 - Before any competition it is necessary to warm up, i.e. prepare your body for physical activity, stretch all the muscles, everything is like in serious athletes.

workout, workout,
Look at us!
Rhythmic, beautiful
Athletic, healthy
We love warm-ups both in the garden and at home.
So let's get up
And repeat after me.

Lead 2

Aunt Moti has four sons,

Aunt Moti has four sons.

They play, they laugh

And never get bored.

Right hand!

The leader strongly moves his right hand, the guys should repeat after him. Then he, continuing to move his right hand, repeats the quatrain and adds the left arm, right leg, left leg, stomach, head, tongue, as a result of which the whole body should move.

Personal introduction.

The first task is a relay race, in which each participant must introduce himself personally as follows: both teams in full force go to the starting track. Ahead, about fifty meters away, stands an impromptu mountain. There is an inscription on it: “There were…” and then the space is divided by a line.
On a signal, the first team members must run to the “mountain”, with chalk or a felt-tip pen, already prepared in advance and located there, write their name in the designated column, for example: “Kolya”. Further, leaving the chalk (felt-tip pen) there, the competitor must turn around and quickly run to his team. The next player runs to the "mountain", writes his name and returns in the same way ...

The first team to complete the "personal introduction procedure" wins.

Host 1:" Merry starts "continue... Let's compete who can throw something further

Although the projectile can be ordinary sports - a ball or a frisbee, you can throw something funny and unsportsmanlike. For example, boots or rubber slippers.

We suggest tossing plastic cups. Markup is done: the place where the participant will stand is marked. Flight distance marks are inscribed:

very far;

Very close.

The victory will go to the team whose players throw the cup the farthest.

Host 2: The accuracy contest is an indispensable test for relay race participants. Children will carefully aim and shoot accurately.

More precisely than all

For this task, you need to prepare bottles of water and, having made small holes in the lids, give the children the opportunity to shoot at targets - hoops. On a signal, one participant from the team runs to the line, takes a bottle of water and makes a water shot. After that, he runs back to his team and passes the baton to the next player.

Presenter 1 : Of course, now there will be a run.

Fastest of all

And not just running, but running with obstacles, so small obstacles can be placed on the path of runners - skittles along the entire test route so that children can run around them. Each runner runs to a given place, takes the desired item from the bucket with objects there and runs back to the team. The first team to collect a certain number of items first wins.

Host 2: How to compete in strength? Let's pull the rope.

Strongest of all

In order to make it easier for small children to do this, you need to tie several knots at each end of the rope in advance, so the children's hands will not slip off. Each team should have 6-8 members. The task of the players is to pull the opposing team or the center of the rope into their own territory.

Note: You can limit this contest by time or by number of attempts.

Presenter 1 :

Fan game.

Participants are divided into two teams (territorially). Then the names of the hands are learned.

One is called "goal",

the other - "by",

when the arms are crossed - the whole hall shouts - "barbell".

The team that one of the hands points to must loudly shout the name of the hand. The task of the facilitator is to confuse the participants. To inflame passions, the presenter keeps score. If one of the team makes a mistake, then the other team gets one point. The score can be kept strict, or you can do it the way the leader wants.

Host 2:

broomstick racing

Running the whole team on a broom in a zigzag past 10 towns, set at a distance of 2-3 meters from one another. The winner is the one who runs through all the towns faster, knocking down a smaller number of them.

Presenter 1 :

Kegeltir

At the gymnastic wall, skittles are placed in a row (six or seven pieces at a distance of a meter from one another). Now we need a penalty mark, from which the participants in the game will take the penalty. Each player has one attempt. Task: knock down the pin with the ball. If this is successful, the player is entitled to an additional hit (this hit is not included in the number of ten attempts). For each pin knocked down - a point. The team whose players score the most points wins.

Host 2:

ring toss.

Each team player from a certain distance must throw a cardboard ring onto a plastic one and a half liter bottle. The team with the most hits wins.

Presenter 1 :

Captains competition.

labyrinth.

At this stage, there is 1 participant - the captain. A labyrinth is drawn on the paved area.

The team chooses 1 "navigator" who will guide the movement of their commander through the labyrinth.

The team captain is blindfolded and asked to go through the maze, using only the prompts of the "navigator" - forward, right, left. If the captain steps on the line of the labyrinth or goes beyond it, then he loses. The one who completes the maze in the shortest time wins.

Host 2:

Sun

At the start, in front of each team, there are sticks according to the number of players. In front of each team, at a distance of 5-7 m, put a hoop. The task of the relay race participants is to take turns, at the signal of the leader, running out with sticks, spread them out in rays around their hoop (“draw the sun”). The team that completes the task faster wins.

Presenter 1 :

Final relay

Leapfrog

Players stand one after another at intervals of up to five steps. The driver is selected, who will have to squat down, bending his head. The rest of the participants must jump over it. So in turn, the players jump over each person in front, leaning their hands on his back.

The team that reaches the finish line first wins.

Competition for fans.

Host 2: While the jury is summing up, guess the riddles.

I don't look like a horse

And I have a seat.

There are knitting needles, they, to be honest,

Not suitable for knitting.

Not an alarm clock, not a tram,

And I'm calling, then you know. (Bike)

I'm not riding a horse

And the tourist on the back. (Backpack)

On an empty stomach

They beat me - unbearable!

Aptly pour players

I'm kicked. (Soccer ball)

I don't understand guys, who are you?

Birders, anglers?

What kind of net is in the yard?

Don't interfere with the game!

You'd better leave

We play ... (volleyball).

When spring takes its toll

And the brooks run ringing,

I jump over it

Well, she - through me. (Rope)

Presenter 1 : And now we will learn our trademark applause. Repeat after me. It started to rain - we clap one finger on the palm. The rain began to intensify - we clap two fingers on the palm. Has become even stronger - we clap three fingers on the palm. It's raining heavily - four fingers clapping on the palm of your hand. It began to rain - with the whole palm. After losing once, the host may offer to learn the ending of the game. When he waves his hand, the whole room should say: "Yes", and the rain stops, silence is established.

The jury sums up the results of the relay race. Presentation of commemorative medals, prizes.

The script of the sports festival

in a summer camp with a day stay for children

"Sports Kaleidoscope"

Target: development of dexterity, accuracy, resourcefulness, the ability to correlate their actions with the actions of other team members.

Necessary equipment: colored flags, balls of different sizes, tennis ball, ropes, hoops, plot pictures, target, rubber ring, soft toy.

"Sports Kaleidoscope" is a series of short sports. They develop dexterity, as well as accuracy, resourcefulness, the ability to correlate their actions with the actions of others.

Approximate plan of conduct:

Several playgrounds are being created for the kaleidoscope. Teachers prepare the necessary equipment. Classes (squads) form teams of 10-12 people, choose a captain, draw up a registration sheet (for example, in the form of a multi-colored circle divided into as many sectors as the competitions are intended by the organizers). On the reverse side, the team number, class (squad), names of team members are indicated.

After that, the teams participate in relay races, perform various tasks, including creative ones, answer quiz questions, etc.

The tasks of the "Sports Kaleidoscope" can be performed in any order. It is important that in the allotted time (1-1.5 hours) the team has time to take part in all competitions. The results of the judges are recorded on a scorecard, which is given to the jury, who sum up the final results.

Tasks for teams:

"Hands - legs - head"

The relay race is held in four stages: "Wheelbarrow" (one walks on his hands - the other holds his legs), "Ostrich" (running together - the head of one is under the arm of the other), "Turtle" (running on all fours with his back to the ground), "Three-legged" (the right leg of one runner is tied to the left leg of another).

"Electric train »

At the finish flags for each team there are 10 “carriage” towns. The first participant, having taken the town, puts it at the line of additional flags “on the priest”. The rest of the participants put their "cars" close, as if making up a "train". The team that completed the task first gets 10 points, the second - 9, the third - 8, etc. A committed and uncorrected mistake is punished with a fine - minus 0.5 points.

"Letka-enka »

Teams line up at their starting flags in a column one at a time and put their hands on the belt in front of the one in front. In this position, they dance to the music, moving towards the finish line. If the team gets to it "torn", they are assigned penalty points (depending on the number of breaks).

"The ball is in the center »

Each team forms a circle. At the signal of the referee, the captains standing in the center throw the balls to each player of their teams in turn and immediately get it back. The last throw to the captain is the final. Penalty points are awarded for passing a player, for dropping the ball on the floor.

"Accurate shot"

At a height of 1.5 m from the ground, three targets of different sizes and shapes are suspended, for example, a small toy, a rubber ring and a volleyball. Each team member makes three throws with a tennis ball at any target. Hitting a large target - 3 points, medium - 4, small - 5. For students in grades 1-3, the distance to the target should be 2 m, for grades 4-5 - 3 m, for grades 6-8 - 4 m.

"Perpetual motion machine »

Each team is invited to 1 person. With hoops in their hands, they form a circle with a diameter of 8-10 m. At a signal, each begins to turn his hoop with one hand. The participant, whose hoop has been spinning the longest, brings his team 5 points, the rest - 4, 3, 2, 1 points, respectively.

"Sports Guessing Game"

without looking, they draw out cards with the image of various sports, name the sport in which it is used;

identify the sports depicted by pictograms;

in 1-1.5 minutes, find ten differences between two pictures for a sports story;

according to the drawings depicting the elements of refereeing in various game situations, determine the type of sport and the meaning of the referee's gesture.

I also recommend compiling the Outstanding Athletes crossword puzzle, holding the Salute, Olympiad quiz, opening the Pride of Russian Sports portrait gallery (children must sign the names and names of the athletes depicted, indicate the sport they practice).

Inventive inventors. Make a detailed caption for a photograph, drawing, poster on a sports theme; compose a sports ditty; in 3 minutes to present a sculptural image of an athlete (figure skater, weightlifter, basketball player, etc.).

For a task completed at the scheduled time, the team is awarded 5 points. For those who did not meet the allotted minutes, a fine is imposed, for an early response and originality, incentive points are added.

Summarizing

Winner's reward ceremony

Julia Rabinovich
Scenario of a sports festival in a summer camp for preschoolers "Dimble, brave, strong, skillful"

Sports holiday in the summer camp for preschoolers

« Nimble, bold, strong, skillful».

Target: Introduce children to a healthy lifestyle, physical activity.

Tasks:

Strengthen the health of children when involved in team competitions;

To instill a desire for physical self-improvement;

Teach children to play sports form to a healthy lifestyle;

To develop in children observation, ingenuity, resourcefulness and dexterity; speed; attention; exposure.

The desire to play in a team, to win.

To create a healthy psychological climate in the children's team with the joint creativity and games of children.

Cultivate love for sports.

Venue:

holiday organized on the street or in gym

Props: bags, plastic one and a half liter bottles, seeds, balls (tennis, balloons, balls.

For the relay race, 2 teams of 10-12 people are formed.

On sports playground invite everyone now.

Sports Festival and health begins with us.

We all want to compete, joke and laugh,

Strength dexterity and show us the skill now.

And we will start by doing a comic warm-up

(Guys under the soundtrack "Zverobika" and from the show of the presenter, they must depict the movements of the animals that are sung about in the song).

Step forward, our teams.

Let everyone look at you.

Sports Festival and health begins with us.

Competition 1.

Bag jumping.

What a miracle Skok yes skok.

Look - the bag has moved.

Hey, grab it, catch it

Hurry up and hold the bag.

Competition 2.

Mouse reserves

The first team member takes a seed, runs to a chair on which there is a one and a half liter plastic bottle, opens the lid, throws a seed into the bottle, closes the lid, and runs back to the team.

Competition 3.

Balloon.

Teams alternately run the distance with a balloon through the air, beating it with their hands and head.

Competition 4.

The first team member takes the ball, pinches it between his knees and thus jumps to the chair, returns back by running.

Competition 5.

Harvest potatoes.

The first player of the team receives three tennis balls, which, while running to a given goal, must evenly spread out "potato" and run around the chair and bring it back to the team. The second player runs and while running collects potatoes, runs around the chair and returns.

Competition 6.

Centipede running.

Team members must run all together, one after another, completing tasks. (sat down, got up, etc.).

Remember to grow and temper,

Need to do sports.

Rock up kid!

Good time!

Physical education hooray!

Thanks to all the participants of today's event. Summing up. Teams are awarded.

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