Where is her tail? Exercises with tennis balls

Unfortunately, for certain reasons, there is no established terminology in the Russian language dedicated to playing percussion instruments. I propose to agree on the translation of the relevant terms and use them, at least in communication on the forum of the site - a forum of drummers.

Grip - grip, fulcrum - lock (English: “point of rotation” - the place where the stick is fixed with two fingers). For example, by Traditional grip we mean “traditional grip”, and not “traditional lock” or “traditional positioning”.

This article is mostly translated from several authoritative sources (usually classic American textbooks). You can always ask the nuances of technology on the forum of teacher Tigran Panteleev -.

There are many options for gripping sticks - each has its own advantages and purposes, depending on the music being performed, the instrument and the physiology of a particular drummer. The grip when performing fractions may differ from the grip when performing twos. Many professional drummers use different types of grips during the course of a single song.

Strictly speaking, there are two types of capture:

1) Traditional (variants of the name traditional, conventional, orthodox, rudimental grip). The left hand holds the stick differently than the right (for left-handed people it’s the other way around).

2) Symmetrical grip (matched grip). The left and right hands hold the stick in the same way.

Symmetrical grip(other names are parallel and paired).

Symmetrical grip is more common. Therefore, first we will analyze the symmetrical grip and its variants: German (palms facing down), French (thumb on top, palm almost perpendicular to the floor) and American (middle position).

The first lesson with a qualified teacher begins as in a video school, drummer Jojo Mayer, where he recommends finding the balance point of the stick. The grip point at which the stick has the freest rebound (usually about 12 centimeters from the thick end of the stick - approx. website - drummers forum).

At the found balance point, hold the stick between the pad of the thumb and the second phalanx of the index finger (closer to the bend towards the nail)*. The formed clamp in the fingers is called a lock (fulcrum). Its task is to create conditions for free rotation of the stick on the created fulcrum from the phalanx (or joint) of the index finger. Everyone determines the degree of clamping of the stick for themselves in practice. The main condition is to avoid tension in the muscles, even at the cost of the sticks slipping out of your hands.

*note: There are other lock options. The index finger is closer to the other joint, which is closer to the palm. And the option that Dave Weckl, Jim Chapin, Steve Smith, Joe Morello, John Riley offer in their video schools is on the middle finger, index finger on top, thumb on the side, middle finger on the bottom.

Pick up the tip of your index finger and lightly grasp the stick with the remaining fingers. The resulting hook of the index finger helps the stick with a weak rebound. There is no need to hold the stick with your other fingers.

Another point that most teachers, including Dave Weikle in his video school, emphasize is to make sure there is a gap between the thumb and index finger. This is one of the indicators that the hand is not clamped. But at the same time, the option when there is no gap and the thumb lies completely on the stick is possible when playing twos and in cases where you need to play loudly and quickly. For example, marching drummers play without this gap.

The correct position of the arms can be achieved by first lowering the arms along the body without chopsticks and relaxing the shoulders. Raise your forearms to a position almost parallel to the floor. Pay attention to the hands, there are no bends in the wrist, the hand is a continuation of the forearms, palms down. The hands are naturally raised in the same (or almost the same) plane with the forearm, the elbows are not pinched and are slightly moved to the sides.

Palms down is the so-called German grip, the most common option among snare drummers in symphony orchestras. Thanks to greater freedom of movement of the brush (up and down), it is excellent for playing rudiments in different dynamics. The German grip has been replaced by the American grip, where the hand is turned clockwise by 30-40 degrees. This option is more convenient for moving hands between the drums of the kit and gives more freedom when using the Moller technique in different dynamics, while maintaining the power of the German grip.

The third variant of symmetrical grip comes from playing the timpani - the French grip. Thumb on top, palms facing each other, hands perpendicular** to the floor. It is convenient for finger technique, therefore it is often used for playing fractions with single strokes and in playing cymbals, where the rebound is worse compared to the head of the drum. The French pick is played by such famous drummers as Billy Cobham and Simon Phillips.

** note: When they say “parallel” or “perpendicular”, they omit the word “almost”. The German grip varies from completely parallel to 10 degrees rotated, the French grip is usually not 90, but 80 degrees, i.e. slightly turned inward by the same 10 degrees.

The position of the snare drum or practice pad is also important. Adjust the height so that the top rim is 10 cm (about the width of your palm) below your navel.

Traditional grip(another name is classic).

The traditional capture has its roots in the military marching tradition. If you play a drum that hangs on your shoulder, then the drum will slide to one side - more precisely, to the right side, and your left hand will hit the rim. The traditional grip allows you to carry the stick over the rim of the drum, while at the same time maintaining the angle of the stick relative to the surface of the drum (this is why many drummers who play with a traditional grip tilt the snare drum away from themselves - approx. website - drummers forum).

The leading hand (the right hand for a right-handed person) holds the stick as if in a symmetrical grip. Bend your relaxed, weak arm at the elbow and open it as if you were holding a tennis ball. Place the stick on the connective tissue between the thumb and forefinger, forming a lock. This will be the fulcrum, similar to the lock in the symmetrical grip, around which the stick rotates.

To get a feel for the traditional grip and enhance the feeling of the lock, try this exercise: the stick is in the lock, the hand is looking to the side (Fig. 4). Apply relaxed blows by rotating the hand around the axis of the forearm (movement from the elbow).

To complete the grip, place your index finger with the top knuckle on top of the stick. The middle one is extended from above along the stick in a straight position, as far as its relaxed position allows. The phalanx of the nameless one serves as a support for the wand, the little finger is tucked. The palm looks to the side; it is important not to open it upward. The hand is in line with the forearm, without kinks to the sides.

In all grips except the American one, the heads of the sticks are above the center of the drum, the angle between the sticks is approximately 90 degrees. In the American capture the angle is less than 90.

Use the recommendations as a guide, but you shouldn’t neglect the advice of an intelligent teacher either. There are many modifications of grips; this article shows the most common ones. The proper effect, subject to the above rules, has been time-tested by the example of many drummers. These grip options allow you to play with relaxed hands in a natural position and build up your technique.

Options for different grips have been discussed more than once on the drummers' forum - a site whose main rule was arrived at in the discussion: the absence of dogmas. It is more important to understand the “physics of the process”: how the blow is struck, how the stick bounces and how to control it. The variety of grips is an attempt to control as conveniently as possible the natural forces acting on the sticks when playing. In other words, adapt to your hands the natural movement of the stick to which it gravitates and add ergonomic muscle work. The musician’s task is to freely sound the instrument, and with which fingers the stick will be clamped is probably not so important.

The mouse is the main point-and-point input device. It greatly simplifies our communication with the computer and makes it more convenient. There are three unique ways to grip the mouse, suitable for both home and office use and professional gaming. These include: palm grip, claw grip and mixed.

WHAT YOU NEED TO KNOW

YOUR GRIP STYLE

Each individual grip has its own characteristics of mouse control. Identifying your grip style will allow you to gain a better understanding of a peripheral device like a mouse on a whole new level. Choosing a manipulator that suits your grip will allow you to make adjustments that will improve your comfort level, speed, accuracy and endurance. Whether it's surfing the Internet, scrolling through documents, or gaming, your mouse grip will definitely define your experience.

IMPORTANT KNOWLEDGE WHEN SELECTING A MANIPULATOR

Understanding your grip type is very important knowledge when choosing a device. Using the information in this course, you can be confident that you can choose the mouse that will be most compatible with your personal style. As you know, and contrary to popular belief, there is more than one size of mouse, and gaming mice are usually optimized for one grip or another. Combining mouse grip knowledge with the right device selection allows you to take a competitive position in any environment.

PALMAR

With this grip method, the entire palm clasps the mouse, resulting in full contact with the surface. This grip is the simplest and most common among users. The pads of your fingers press the buttons.

CM Storm palm grip mice are designed taking into account the anatomical features of the palm, they seem to complement the natural curve of the human palm, as if continuing it, ensuring the least fatigue of the hand during operation. This design is best suited for right-handers and ambidextrous people.

CLAW

Users looking for a more secure grip tend to use the claw style, which is probably the fastest of all grips. The lift-off height of a mouse can play a major role in how effective a certain mouse can be with that grip style. A mouse designed for this type of grip is characterized by a shortened body.

Buttons are fingertip activated for quick response. To do this, the hand is curved over the mouse rather than resting directly on it. Although this grip looks unnatural and can cause hand fatigue, it can provide wide benefits to players as this grip has high movement speed and good accuracy.

MIXED STYLE

The golden mean among grips. Variation of the claw grip style of the mouse. Suitable for people with large hands or long fingers. While it may be a hybrid, this option offers exceptional control and virtually no dead weight on the body of the mouse.

Control and activation is entirely done through your fingertips for maximum precision and dexterity, but takes some getting used to.

Glossary

Tear-off height:
Optical or laser sensor height tracking; less is better.

DPI (dots per inch):
A measure of sensitivity to motion and its effect on the speed of cursor movement on the screen; The higher the DPI, the faster the cursor will move.

Ambidextrous:
This is a person who is able to involve both the left and right hemispheres in active work, thus equally mastering both the right and left hands.

Let me start with a short introduction about why I decided to write this guide. I recently had the opportunity to attend a regional lan and observe different players in several cyber disciplines. At the same time, I also paid attention to their ability to hold sports equipment. Yes, yes, exactly skill. And many, by the way, do not have it.

There are several main types of mouse holding and I would like to talk about them in this article. Of course, this guide is not a scientific work, so you are not required to take everything written below for granted. So, let's get started.

First view: 2 fingers.

This type can perhaps be called canonical, since most players use it, but this does not mean that it is the best. It has many advantages, but also disadvantages.

About the pros:
You hold the mouse securely enough, which allows you to use low sensitivity and often lift your hand off the table surface. Excellent for medium and high sensitivity. The palm is actually in a natural state, which will avoid fatigue of the hand as a whole. Suitable for people with any type of palm and fingers.

About the cons:
The main disadvantage of this grip is that your palm rests partially on the table, which creates additional friction when moving the mouse on the table, and this, in turn, interferes with the accuracy of the cursor positioning. I think everyone is familiar with that unpleasant itch in the wrist when you aim at a certain pixel on the screen for a long time. Another significant disadvantage is that the fingers lie lengthwise on the buttons and it takes a little more time to press. It takes time to move your finger to the center wheel of the mouse. We all know that a split second can decide the outcome of a game.

Conclusion:
A good grip for MMO games that don’t require a lot of clicks and minimal latency, it’s also great for players who love RPGs and single-player games in general. I don’t recommend this type of grip for eSports fans, and in particular for CS or Dota players.

Type two: 3 fingers.


It is much less common than the first, but has a number of advantages over it, but also acquired new disadvantages.

About the pros:
No time is required to move your finger to the mouse wheel. Great for medium to high sensitivity. The palm is in a natural position and does not get tired. Suitable for people with any type of palm and fingers.

About the cons:
Not suitable for low sensitivity, since you lift the mouse with two fingers, this leads to severe fatigue of the little finger and increases the likelihood of a projectile falling out of the palm (I observed such a case at LAN, at a crucial moment one player simply dropped the mouse, I think about the result of the fight , guessed it). Due to the fact that the hand is under great tension every time it is raised, sweating increases. The fingers lie lengthwise on the buttons and it takes a little more time to press. Your palm rests partially on the table, which creates additional friction when moving the mouse across the surface.

Conclusion:
If you often use the mouse wheel when gaming, then this grip will suit you. In general, only suitable for single-coil at medium and high sensitivity. I strongly do not recommend it to eSports players.

Type three: claw.


The second most common type of mouse hold and is often used by professional players.

About the pros:
Due to the fact that the fingers are bent, several muscles are used at once when pressing, the time of the click itself is reduced. Ideal for all sensitivities. The palm rests completely on the mouse, which eliminates its friction on the table surface. The projectile is securely clamped with your fingers when lifted. Suitable for all sensitivities.

About the cons:
The palm and fingers are in an unnatural shape, this leads to increased fatigue, and with abuse and infrequent rest, even pain and illness. It takes time to move your finger to the center wheel of the mouse. This grip is not for people with long fingers.

Conclusion:
Well suited for players using low (team shooters like CS) and medium sensitivity (Dota 2). Guru of fast dueling shooters with high sensitivity, the grip is suitable, but not completely, since access to the mouse wheel is very important to you.

Type four: triple claw.


It has huge differences with the previous one, which are not visible at first glance.

About the pros:
The fingers are bent, several muscles are used at once when pressing, the time of the click itself is reduced. The palm rests completely on the mouse, which eliminates its friction on the table surface.

About the cons:
It is very dangerous for low sensitivity, since you often have to lift the mouse, and bent fingers create additional pressure - it will often fly out of your hand. The two holding fingers are very tense, and this means discomfort, increased sweating, and pain. Not suitable for people with long fingers.

Conclusion:
Not suitable for players playing at low sensitivity. Good for medium and ideal for high. If you are a Quake III player, then this is your grip.

Fifth view: palm.


Very similar to the first type of grip, but has slight differences.

About the pros:
The same as for the first type of hold, but it also adds that the palm rests completely on the mouse and there is no friction with the table. Suitable for all types of sensa.

About the cons:
The downside is that the fingers lie lengthwise on the buttons and it takes a little more time to press. It takes time to move your finger to the center wheel of the mouse.
Conclusion: good grip for single shooters or games that require precise targeting at low sensitivity.

View six: three-finger palm.


A variation of the previous type of retention.

About the pros:
The same as for the second type of retention. The palm rests completely on the mouse and there is no friction with the table. Suitable for medium to high sensitivity.

About the cons:
Not suitable for low sensitivity. You lift the mouse with two fingers, which leads to severe fatigue of the little finger and increases the likelihood of projectiles falling out of your palm. Sweating increases. The fingers lie lengthwise on the buttons and it takes a little more time to press.

Conclusion:
Suitable for casual players and people who spend a lot of time playing games without rest, playing at medium and high sensitivity.

In conclusion, I would like to add a few words about choosing a rodent.
1. Never pick up a mouse without a groove under your little finger and thumb, otherwise you risk constantly dropping the mouse and causing your hand to use constant discomfort.
2. Under no circumstances buy glossy mice if you don’t want to constantly drop them.
3. I do not recommend purchasing universal mice for both hands. It will never be more comfortable than a rodent designed for the right or left, since the palm is asymmetrical.
4. Be sure to hold the rat in your hand before buying, otherwise you risk throwing money away.

Pull-ups can be considered one of the most effective exercises performed with your own weight. All you need for training is a bar and the desire to work on yourself.

The main benefit of pull-ups is that they allow you to work almost all the major muscles of the shoulders and back:

  • back muscles (latissimus, trapezius, rhomboids, teres)
  • breasts (major and minor pectorals)
  • serratus anterior muscles
  • shoulder muscles (biceps, brachialis, triceps, rear deltoid) and forearm
  • the press performs static work to fix the vertical position of the body

How to exercise on the horizontal bar

The effectiveness of exercises largely depends on the correctness of their implementation. Pull-ups are no exception. Let's look at the rules that apply to each type.

  • pull-ups are performed using muscle strength, without inertia and body swaying
  • lifting is carried out without jerking
  • The chin at the top of the lift should be above the bar
  • the descent is smooth, equal in time to the ascent
  • correct breathing: exhale on the way up, inhale on the way down
  • strong grip
  • vertical position of the body
  • The starting position for all types of pull-ups (except for pull-ups with a wide grip behind the head) is hanging, bending in the back, legs bent at the knees and crossed

Types of grips for pull-ups

Pull-ups can be performed in different ways. In this case, methods mean changing the grip: its width, the location of the hands on the crossbar. There are other ways to vary the load when performing pull-ups. For example, changing the time of the negative and positive phases, using additional weights, the technique of incomplete amplitude (partial repetitions). But it is precisely working with different grips of the bar that allows you to optimally redistribute the load between individual muscle groups and effectively avoid the occurrence and development of muscle adaptation. There are 4 main grips: regular (aka upper, medium in width), wide, parallel and reverse grip (narrow).

A short list of grips and muscles involved

Depending on the width and method of grip, you can practice on the horizontal bar as follows:

  • narrow overhand grip (brachialis, serratus anterior and lower lats)
  • narrow reverse grip (biceps, lower lats)
  • medium straight grip (muscles of the back, shoulders and chest)
  • medium reverse grip (lats, biceps)
  • wide grip to the chest (top of lats, trapezoid, round)
  • wide grip behind the head (trapezius, upper and middle part of the lats, round)
  • neutral grip (lats, triceps, brachialis, serratus anterior)

The wider the grip, the more the back muscles work. The narrower the grip, the more the muscles of the arms and chest are activated.

Now let's look at the basic grips in more detail.

Width – slightly wider than shoulder width, overhand grip (palms facing outwards). At top dead center, the arms are fully bent at the elbow joint, the chin is above the bar. At bottom dead center, the arms are fully extended. The exercise should be performed without swinging, the negative phase (lowering of the body) is a controlled descent. Typically, the negative and positive phases of the exercise are performed at the same speed, however, the biceps are more sensitive to the negative phase of the load, so many athletes recommend performing the negative phase approximately twice as long as the positive phase. If an athlete cannot pull himself up on his own, then a partner helps him with this, lifting him up and allowing him to slowly lower himself (using the controlled descent method) - this is one of the ways to learn how to pull himself up. In regular grip pull-ups, the biceps, trapezius and latissimus dorsi muscles are evenly loaded.

There are two methods of execution: with a regular wide grip (slightly narrower than in pull-ups with a regular overhand grip) and a narrow grip. In both cases, the grip of the hands is lower (reverse), so that the palms look inward. The exercise primarily targets the biceps and lats. Moreover, the narrower the grip, the greater the load on the biceps. A distinctive feature of the exercise is that here, like nowhere else, the amazing property of pull-ups is manifested - the muscle on which attention is focused is subjected to training. Reverse close grip pull-ups are considered one of the best ways to pump up your biceps.

In contrast to the previous movement, here the muscles of the back are mainly loaded - the latissimus. At the top point, the head is behind the bar in such a way that the trapezius muscles of the back and shoulders almost touch the bar. If the exercise is performed, trying to touch the bar with your chest, then the front deltoids will develop (in combination with the barbell press, this technique gives amazing results in increasing the mass of the pectoral muscles). Similar to the previous exercises, wide-grip pull-ups should be performed slowly, with a controlled descent.

The exercise is focused on developing the lower sections of the latissimus muscles, while the range of motion is shortened, and the bar is touched with the chest, not the chin. When moving through the full amplitude and/or until the chin touches the bar, the pull is carried out primarily through the strength of the biceps, rather than the lats. Hands are placed as narrow as possible. Serves as an excellent finishing exercise in lat training.

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